void create()
{
	set_prevent_destroy(this_object());

	load_object("/objs/daemons/commands");
	load_object("/objs/daemons/verbs");
}

object connect(int port)
{
	writeln("Connected on port " + port);
	object login_ob;
	var err = catch(login_ob = new("/objs/login"));

	if (err) {
		writeln("It looks like someone is working on the player object.");
		writeln(err);
		destruct(this_object());
	}
	return login_ob;
}